![]() This analysis uses a public dataset that gathers data for video games that have sold more than 100,000 copies worldwide from 1976 to 2016, and includes the video game's development and release information, as well as information on the public reception of the video game. ![]() This report will try to find what factors can help determine whether a video game release will be successful in terms of the number of units it sells worldwide, and which of these factors have the strongest impact on sales.
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